It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do. ' In an action game, I can get that - why not? It's all about skills. But in a story-driven experience it doesn't make any sense.
I don't know how this company got the name National Shakespeare Company, because it was literally like retards employing retards.