The purpose of formulating [a] conflict as a game is not that of resolving the conflict by 'solving the game. ' It is that of displaying the structure of the conflict and thereby exposing features of it that may be concealed by rhetoric. In particular, appreciation of the peculiar structure of some of the so-called mixed-motive conflicts represented nonzero-sum games may change the conflicting parties' perception of their situation.
I think sometimes you have to just imagine something that looks pretty impossible. By imagining something that is impossible, automatically you wish you could make it possible.