She was feeling her bohemian oats.
I had a cat, though. I wanted to name the frogs, because I watched them grow, but there were too many.
When you're a kid and get your first bike, you want to go somewhere you've never been before. That's like Pokémon. Everybody shares the same experience, but everybody wants to take it someplace else. And you can do that.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
I was really careful in making monsters faint rather than die. I think that young people playing games have an abnormal concept about dying. They start to lose and say, ‘I’m dying. ’ It’s not right for kids to think about a concept of death that way. They need to treat death with more respect.
I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.
Pokémon was made with Miyamoto-san's advice. Since I was a teenager, playing Donkey Kong, he's always been my role model. He's a mentor for my heart.
Psychologically, you learn the values that are inherent in the dialogue, and you learn to apply it to the way you read the lines. That's acting. You're not yourself saying those lines, you're somebody else.
The proper method of playing mixed doubles is to swipe the ball accidentally and straight at the woman opponent as hard and as accurately as possible. Male players must not only retain equanimity on their side of the net, but create dissension on the other.
My point is, life is about balance. The good and the bad. The highs and the lows. The pina and the colada.
I kiss you and kiss you, With arms around my own, Ah, how shall I miss you, When, dear, you have grown.