Life is like a chariot-wheel that ever rolls along.
I had a slightly inferior endgame that probably should have been drawn, but Kortchnoi kept torturing me with little threats until finally, exhausted and exasperated, I made a losing mistake.
According to such great attacking players as Bronstein and Tal, most combinations are inspired by the player's memories of earlier games.
Under no circumstances should you play fast if you have a winning position. Forget the clock, use all your time and make good moves.
Errors have nothing to do with luck; they are caused by time pressure, discomfort or unfamiliarilty with a position, distractions, feelings of intimidation, nervous tension, overambition, excessive caution, and dozens of other psychological factors.
Agreeing to draws in the middlegame, equal or otherwise, deprives you of the opportunity to practice playing endgames, and the endgame is probably where you need the most practice.
The business of the endgame is maneuvring to control critical squares, advancing or blockading passed pawns, preparing a breakthrough by the king, or exploiting the subtle superiority of one piece over another.
Ahimsa and love are one and the same thing.
You do things so fast, you end up having so many different lifestyles all in one short time.
I'm friends with Dierks Bentley. Aside from that, I don't really know anybody else in the country music field, really. I've met the Lady Antebellum people and I met Marty Stuart briefly once. He's really nice, but I don't know any of them, really.
with your name on my mouth and a kiss that never broke away from yours.