I want my games to teach a message about life, by presenting situations where the answer isn't a clear yes or no.
I'm a big believer in tolerance. I think that religion at it's best comes with a big dose of doubt.
We are reminded that in the fleeting time we have on this Earth, what matters is not wealth or status or power or fame, but rather how well we have Loved and what small part we have played in making the lives of other people better.
You can’t let your failures define you. You have to let your failures teach you.
Keep exploring. Keep dreaming. Keep asking why. Don’t settle for what you already know. Never stop believing in the power of your ideas, your imagination, your hard work to change the world.
Change will not come if we wait for some other person or some other time. We are the ones we've been waiting for. We are the change that we seek.
Don't be afraid to ask questions. Don't be afraid to ask for help when you need it. I do that every day. Asking for help isn't a sign of weakness, it's a sign of strength. It shows you have the courage to admit when you don't know something, and then allows you to learn something new.
I try to make puzzles range all the way from easy to hard, and to leave many open at once.
I think there was a long period of time when we got real invested in a youth culture, and not coincidentally it was when the baby boomers, who let's face it, take up a lot of space on the planet, were young.
The old-fashioned respect for the young is fast dying out.
At no time within the last five-hundred years can one point to a single instance of the Negro as a race of haters.