I know I screwed up my 'Godzilla. '
I try to make puzzles range all the way from easy to hard, and to leave many open at once.
For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all.
What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.
Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that.
The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned.
The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.
I still think most of my success came from the audience's reaction to me. It's weird when that happens but a lot of it came from what I did inside the ring.
Rza just used the whole synopsis of the karate flick and capitalised offa that around this music. Some things you find out and you compare to yourself, and you're like, 'Wow, it has so much comparison to it', you start to live like that. And that's what happened - we started callin' ourselves Wu-Tang.
The smartest thing we can do to create high-wage jobs and grow our economy is to keep our focus on education.
Even when you have gone as far as you can, and everything hurts, and you are staring at the specter of self-doubt, you can find a bit more strength deep inside you, if you look closely enough.