there is no politically neutral art.
Good stories are constructed, not found.
Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires both parties to take the floor once in a while
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!
Half-Life is the finest implementation of a game on rails anybody has ever done
If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be.
I'm sad but excited for the future.
I still deliver like a midwife
I'm starting to feel like so much of rock music is derivative and boring.
I'm not going to throw my state under the bus. That's never going to happen.
O Earth, that hast no voice, confide to me a voice! O harvest of my lands! O boundless summer growths! O lavish, brown, parturient earth! O infinite, teeming womb! A verse to seek, to see, to narrate thee.