Contemplative living is living in true relationship with oneself, God, others and nature, free of the illusions of separateness.
I always urge players to study composed problems and endgames.
According to such great attacking players as Bronstein and Tal, most combinations are inspired by the player's memories of earlier games.
Under no circumstances should you play fast if you have a winning position. Forget the clock, use all your time and make good moves.
Errors have nothing to do with luck; they are caused by time pressure, discomfort or unfamiliarilty with a position, distractions, feelings of intimidation, nervous tension, overambition, excessive caution, and dozens of other psychological factors.
Agreeing to draws in the middlegame, equal or otherwise, deprives you of the opportunity to practice playing endgames, and the endgame is probably where you need the most practice.
The business of the endgame is maneuvring to control critical squares, advancing or blockading passed pawns, preparing a breakthrough by the king, or exploiting the subtle superiority of one piece over another.
All men, if they work not as in the great taskmaster's eye, will work wrong, and work unhappily for themselves and for you.
In regards to those other franchises that are being remade, we must take pains to mention that we're the only one where the original creators are actually making the movie. It's a special feel of quality, like a Good Housekeeping quality.
Technical advisor. Since you know our enemies so well, we’re going to pick your brain. (Jericho) I’ll tell you what you want to know. There's no need to torture me for it. (Asmodeus) Pick your brain is an idiomatic expression, Asmodeus. It means we’ll have you tell us things. We’re not actually going in there to mess with your head. (Delphine) Oh, thank the Source. I can’t stand it when someone opens my skull. It really hurts. (Asmodeus)
The hope of any nation lies in the personal qualities of its individual members.