My argument would be that I don't think there is much that's genuinely political art that is good art.
You never know what's going to happen in this world. I'll just keep my mouth shut. That's a good idea.
The pain goes away, but your work always remains.
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros. ' is beyond hard.
In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed.
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.
You are dependent if you allow the weaknesses of other people to ruin your emotional life!
Nay then, let the devil wear black, for I'll have a suit of sables.
I like the sea: we understand one another. It is always yearning, sighing for something it cannot have; and so am I.
A lot of my students have been quite notable. Notable in both the personal sense - people who have changed my life - and notable in that many have gone on to enormous success in their writing careers. Whether or not I had a lot to do with those success stories, I'm very proud and happy for my former students getting on the map.