Adrian Tomine (born May 31, 1974), a popular contemporary cartoonist, is best known for his ongoing comic book series Optic Nerve and his illustrations in The New Yorker.
I started publishing my comic while I was still living with my parents.
I think in terms of getting new artists who are not in that sort of stereotypical teenage boy demographic; there's been a lot of progress recently. And I shouldn't make a definitive statement about this, but my impression is that the main impediment to progress in that regard is the number of people who are choosing to make a go of it.
In terms of e-books, though, I haven't quite gotten to the bottom of it yet, but for some reason everybody I know seems to want to engage me on that topic, or convert me. I think there are a lot of people who just want to hear me embrace e-books or finally say, 'OK, I bought an iPad and it's awesome!" There are a lot of people who would get a kick out of it, that's for sure.
And also, as a consumer now, it's weird that when I used to go to a book signing I would leave with a stack of pamphlets people had made to show off their work, and now I just leave with business cards where people have the URL to their websites.
Without fail, every cartoonist that I asked advice from bent over backward to be helpful and encouraging. It took many forms: some of it was just an implicit acceptance, like being invited along to the dinner with all of the good cartoonists, or sitting down at a drafting table with an artist and him showing me how to draw backgrounds and perspectives.
Underground and alternative comics existed in a vacuum for years, where money really wasn't an issue. No one would get into doing a black-and-white comic because they thought it might be a route to riches.
That partially due to the world of media and commerce, the idea of a comic book has been lost in the ghetto, whereas the graphic novel is now being held up as something to aspire to and as something that's respectable for adults to read.
IT'S COLD WATER IN THE FACE TO REALIZE YOU'RE NOT NEARLY AS SPECIAL AND AS UNUSUAL AS YOU MIGHT HAVE THOUGHT WHEN YOU WERE AN ALIENATED TEENAGER.
I wanted it to be as readable as possible. I had the ambition of reaching a broader audience.
I think it's harder for each generation. Even I just feel completely separate from teenagers today who have access to the Internet. And I'm amazed that this interest in video games has never gone away. It just keeps growing.
I'm getting to a point in my life where my whole attitude about the relationship between myself and the audience is totally different.
It's psychologically a weird experience to be so aware of the fact that the real time of your life is moving much faster than the fictional time you're trying to depict. You start to feel very weighted down sometimes.
You start to get nervous when the value of a comic book or graphic novel is relative to the achievements of some other medium.
If you're changing diapers and going to the playground, any ambitions of being a cool guy have to fly out the window.
If something's a little weird, it's Kafkaesque.
There are some people who may not like precision in their art. They may like it to be grittier and more gestural, more of a direct expression in the way that a painter would put his strokes on canvas.
I get the impression from some people that unless they get direct access to characters' thoughts and realizations, either through thought balloons or narrations or some sort of showy action, then those thoughts and realizations never existed.
I think a lot of the bells and whistles that become available to you would be impossible to resist for some people, so it's just never going to be a real stand-in version of your comic. People will have to take advantage of the ability to have sound, or zoom in and out, whatever it is.
For a stretch of time, I got really caught up in the idea that what people liked about my work was that I was a young guy who was trying to be cool by writing about young people and a certain kind of Bay Area culture that I was tangentially a part of.
THE EXPERIENCE OF READING A COMIC SHOULD NOT BE THE TIME IT TAKES TO TURN EACH PAGE.