Diligence is a good thing, but taking things easy is much more restful.
But the best teams I've encountered have one important thing in common: their team structure and processes cover a full range of distinct competencies necessary for success.
A good designer can create a design that accommodates all the constraints and still delivers an elegant, satisfying experience to the user. A great designer can go beyond this and create a design that demonstrates that some of those constraints weren’t really there to begin with.
I'm not sure that you can say definitively that some roles are better filled by consultants, but I would say that some projects are better handled by consultants.
Problems with visual design can turn users off so quickly that they never discover all the smart choices you made with navigation or interaction design.
User-centered design means understanding what your users need, how they think, and how they behave - and incorporating that understanding into every aspect of your process.
Effective communication is a key factor in the success of your product.
But when one believes that you've been appointed by God for a particular mission in history, you have to be very careful about that, how you speak about that. Where is the self-reflection in that? Where is the humility in that?
If you think there is such a thing as an unimportant game, just try losing one.
Tout ce qui est anachronique est obsce' ne. Everything anachronistic is obscene.
The people who run record companies now wouldn't know a song if it flew up their nose and died. They haven't a clue, and they don't care. You tell them that, and they go, Yeah? So, your point is?