Once you have a plan, you must sell it to the players. It is not enough to put it on the blackboard and say, 'Okay, here it is. ' You have to convince the players that the plan is a good one and show them, in specific ways, why it will work. If you do, you send them out to the practice field with more confidence.
I was always fascinated by fairy stories, fantasy, you know, demons, necromancers, gods and goddesses, everything that is out of our kin and out of our everyday world. I was always interested in enchantment and magicians and still am.