My husband and I don't have children. We can't have children because we hate them.
When people see success, particularly investors, they are much more willing to invest in artistic projects.
I wanted to see if I could create something that is emotional between people. Existing games are about killing each other or killing something together. The idea of social emotion means people need to share feelings. At that moment, the players are in sync. The problem [with many games] is there's no chance to share emotion. Most of them are busy, [there are] explosions everywhere. So we got rid of all the background noise and we had to get rid of the guns.
I think free-to-play is both exciting and also really dangerous.
Entertainment, in the end, is a food industry for feeling.
I still hope that more people can create art, even though artistic genres may never be the most popular or money-making genres. But the thing is, I think art is more long-lasting. It stays in people, and it changes them.
So my resolution this year is: I'm not a money guy, but I want to make our next product a commercial success, so that people will say, 'Hey, there's a huge market out there. If you make a high-quality games that can touch people, it's going to do great business.
Is it against the law for me to know it?
It is a great deal easier to do that which God gives us to do, no matter how hard it is, than to face the responsibilities of not doing it.
The notion that Nature does not proceed by jumps is only one of the budget of plausible lies that we call classical education. Nature always proceeds by jumps. She may spend twenty thousand years making up her mind to jump; but when she makes it up at last, the jump is big enough to take us into a new age.
I'm 47 now, and I'm at that stage where I'm still young but I'm not young. I'm not old but I'm getting old, and I have stuff at home that reminds me of people and places.