We should be moving toward local currencies not global or European currencies.
I always try and come up with a clear theme when I'm making a videogame.
I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
To create a new standard, you have to be up for that challenge and really enjoy it.
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.
So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But if you try to talk to them it doesn't always go so well.
Video games are bad for you? That's what they said about rock-n-roll.
The coast is an edgy place. Living on the coast presents certain stark realities and a wild, rare beauty. Continent confronts ocean. Weather intensifies. It's a place of tide and tantrum; of flirtations among fresh- and saltwaters, forests and shores; of tense negotiations with an ocean that gives much but demands more. Every year the raw rim that is this coast gets hammered and reshaped like molten bronze. This place roils with power and a sometimes terrible beauty. The coast remains youthful, daring, uncertain about tomorrow. The guessing, the risk; in a way, we're all thrill seekers here.
In Shinear, a woman [is] safe anywhere, any time-except from Trollocs and Myrddraal, of course-and any man [will] die to see it so.
Instead of that liberty which takes root and growth in the progress of reason, if recovered by mere force or accident, it becomes with an unprepared people a tyranny still of the many, the few, or the one.
What distinguishes success from failures is that the successes constantly thirst for new ideas and knowledge.