I do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader
player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
I do think what the Tea Party also had was Obamacare and the unpopularity of that, at least at the time. And so whether there is something that is equally unpopular and equally galvanizing that is almost self-destructive from the administration, that's another factor that we will wait and see.
That could be applied to whatever you feel. Maybe anger is your thing. You just go out of control and you see red, and the next thing you know you're yelling or throwing something or hitting someone. At that time, begin to accept the fact that that's "enraged buddha. " If you feel jealous, that's "jealous buddha. " If you have indigestion, that's "buddha with heartburn. " If you're happy, "happy buddha"; if bored, "bored buddha. " In other words, anything that you can experience or think is worthy of compassion; anything you could think or feel is worthy of appreciation.
I came to writing mysteries through poetry and still think that a well-constructed mystery is very much like a well-constructed sonnet. Both are artificial forms. Both start off in one direction and then, with a twist of the concluding couplet
surprising ending, both reveal that they were headed somewhere different all the time.